Creative Operations & Strategy
Sergi Iranzo
— Position
WHERE CREATIVE MEETS EXECUTION
Most operations leaders can't talk to artists. Most creative leaders can't run a pipeline. I've spent a decade doing both — at AAA game studios, global agencies, and my own ventures.
I've led teams through Far Cry, Skull & Bones, and Splinter Cell. I've run production for Marvel, Paramount, and the Government of Canada. I've built the systems that made those projects ship — on time, on brief, on budget.
Production Management
Creative Operations
Cross-Functional Leadership
Pipeline Optimization
Product Strategy
— how i work
01
Systems before speed
I build the infrastructure first — workflows, communication frameworks, reporting structures — so teams can move fast without breaking things.
A
02
Creative by training, operational by choice
Having done the craft work means I know what's actually hard. I don't manage around the work — I manage through it.
A
03
Ship it. Then refine it.
Perfection is a production killer. I push for momentum, clear milestones, and honest reviews — not endless iteration before launch.
Ubisoft
EA Games
Marvel
2K Games
Paramount
NetEase
TIFF
Volkswagen
Mattel
Nike
Govt. of Canada
TD Bank
Honda
BDO
Nickelodeon
DreamWorks
Universal Studios
Sony Entertainment
Respawn
Undead Labs
Ubisoft
EA Games
Marvel
2K Games
Paramount
NetEase
TIFF
Volkswagen
Mattel
Nike
Govt. of Canada
TD Bank
Honda
BDO
Nickelodeon
DreamWorks
Universal Studios
Sony Entertainment
Respawn
Undead Labs
— Featured work


